Unreleased
-
Lighting reworked: sky light takes the color of the sky (blue day, warm sunset, grey rain, blue moonlight); torch light no longer counted twice and fades smoothly over all 15 light levels.
-
Glow: separate emission buffer blurred into a colored halo (Glow screen in settings).
-
Redstone glow, plus furnaces, candles, crystals, sculk, portal, ores, glowing mobs, eyes, beacon beams, particles, held items.
-
Held light: a torch in hand lights the area around you.
-
Glow rebuilt: emission blurred with a real Gaussian at 8 sizes (new composite1 pass), summed into a bright core with a long soft tail. No squares, no flicker.
-
Redstone glow: one clean red.
-
Rain: wet reflective ground, puddles with raindrop rings, denser ripples on water.
1.0.0 — 2026-09-28
First public release.
- Deferred lighting with PCSS soft shadows, colored torch light and emissive blocks.
- Water: waves, refraction, screen-space reflections, foam, caustics, Snell’s window, underwater god rays.
- Volumetric clouds with cloud shadows, volumetric light, ground fog, aurora.
- Round phased moon, softer realistic rain.
- Bloom, auto exposure, lens flare, color grading, vignette.
- Nether support.
- End: lensed black hole with a Doppler-beamed accretion disk and photon ring, volumetric smoke, two styles (Empty and Colored).