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Changelog

RustingShader pages

Reference

Changelog

Unreleased

  • Lighting reworked: sky light takes the color of the sky (blue day, warm sunset, grey rain, blue moonlight); torch light no longer counted twice and fades smoothly over all 15 light levels.

  • Glow: separate emission buffer blurred into a colored halo (Glow screen in settings).

  • Redstone glow, plus furnaces, candles, crystals, sculk, portal, ores, glowing mobs, eyes, beacon beams, particles, held items.

  • Held light: a torch in hand lights the area around you.

  • Glow rebuilt: emission blurred with a real Gaussian at 8 sizes (new composite1 pass), summed into a bright core with a long soft tail. No squares, no flicker.

  • Redstone glow: one clean red.

  • Rain: wet reflective ground, puddles with raindrop rings, denser ripples on water.

1.0.0 — 2026-09-28

First public release.

  • Deferred lighting with PCSS soft shadows, colored torch light and emissive blocks.
  • Water: waves, refraction, screen-space reflections, foam, caustics, Snell’s window, underwater god rays.
  • Volumetric clouds with cloud shadows, volumetric light, ground fog, aurora.
  • Round phased moon, softer realistic rain.
  • Bloom, auto exposure, lens flare, color grading, vignette.
  • Nether support.
  • End: lensed black hole with a Doppler-beamed accretion disk and photon ring, volumetric smoke, two styles (Empty and Colored).